Wormhole space – UniWiki haldol overdose

Wormhole space has roughly 2600 known systems, each classified as one of six levels. These are commonly referred to as C1, C2, C3, C4, C5 or C6. They represent how entrenched the sleeper occupation is and how haldol overdose strong the system effects (see below) can be. Additionally, 100 of those systems are classified as shattered wormhole space, i.E. They contain only shattered planets and no moons.

Wormhole space has no stargates or stations. Prior to the release of citadel, anybody choosing to live in W-space had to do so out of a player owned haldol overdose starbase and accept that wormholes will be their sole means haldol overdose of interstellar transport. The new player-owned citadels are replacing the functionality of the old POS haldol overdose system, and have given corporations a new avenue to make and haldol overdose defend their homes. Thera is a unique wormhole system that has 4 sisters haldol overdose of eve stations and a number of special properties.

Visually W-space is surrounded with cloud-like nebulae, partially blocking vision into the reaches of space. It is believed that anoikis resides in a dense nebula, which in turn provides necessary physical criteria for the abundant haldol overdose resources which are considered rare or non-existent in new eden.

Local chat in W-space is different from K-space. You or any other players will only show up in haldol overdose channel if you’re actually chatting. Otherwise they simply won’t show up. You will continue to show up in local chat after haldol overdose you’ve typed, until all other players witnessing your presence have jumped system haldol overdose or logged off. Therefore to see who’s in system you need to use scouts and D-scan. Even then a cloaky ship won’t be noticeable until it decloaks or logs off.

Exploration sites in W-space are different from K-space. They are inhabited by sleepers, which provide the materials to build tech 3 ships ( strategic cruiser). Bringing a dreadnought or carrier into anomalies, data or relic sites will spawn additional battleships in class haldol overdose 5 and 6 W-space systems. These spawns called capital escalations drop decent amounts of loot, allowing you to make ISK without completely finishing the site. Only two capital escalations can be triggered per capital type, totalling at four. All sites despawn three downtimes after they’ve been activated (initiated warp to). If a site isn’t completed it will despawn on the fourth downtime after haldol overdose its activation. Escalation waves will regenerate after every downtime so it’s possible to keep on farming a site for days.

W-space classes C1-3 also contains the same data and relic sites that haldol overdose spawn in nullsec. These do not have any rats, sleeper or otherwise. However unlike standard W-space exploration sites, the hackable containers explode if your hacking attempt fails too haldol overdose many times.

• data – data sites will contain locked containers, containing items like datacores, which can be unlocked through hacking. Sometimes there will be a talocan ship wreck, which can be salvaged and will drop ancient hull sections haldol overdose for tech 3 ships. The sites are heavily guarded and can be escalated by haldol overdose capitals, unlike their K-space counterparts.

• relic – those sites will contain ancient relics in containers, which have to be opened through archaeology. Ancient relics are needed to generate T3 blueprints through reverse haldol overdose engineering. Relic sites are heavily guarded and can be escalated by haldol overdose capitals unlike their K-space counterparts.

• wormhole – not guarded by sleepers, though it may be guarded by players. Unknown sites always indicate a wormhole location, said wormhole will not spawn in its destination system until haldol overdose a player jumps through it. While it is by no means a guarantee, avoiding jumping wormhole signatures significantly reduces the chance that you haldol overdose will find yourself sharing the system with other players. It is worth noting that if a wormhole is opened haldol overdose towards you (your side is K162) the connection has been certainly established on both sides.

W-space has a structural advantage only in one area of haldol overdose production. This is unsurprisingly tech 3 production. All the materials required for tactical destroyer and strategic cruiser haldol overdose (T3) hulls and subsystems originate from W-space, giving W-space a logistical advantage considering the buliness of the fullerene haldol overdose gases. It is also impossible to run a full T3 production haldol overdose line in high sec systems, further increasing this advantage.

In addition to tech 3 production, processes that aren’t allowed in highsec space can be found in W-space. The most notable is drug manufacturing, utilizing the often short travel times to trade hubs -assuming you aren’t unlucky- to import the necessary materials and exporting or locally selling haldol overdose the manufactured end-goods.

Statics are a system variable. Each system will have a static (two for c2s), which will always have the same wormhole ID and lead haldol overdose you to the same class of W-space or K-space system as the previous one. When a static wormhole collapses a new static wormhole will haldol overdose spawn immediately, taking you to the same class of W-space or K-space.

C1 systems are not very popular for harvesting or site haldol overdose running purposes. They are excellent for beginners. They’re relatively safe, easy to run and require a low amount of skillpoints. A battlecruiser can solo the sites and a small cruiser haldol overdose gang will easily run the sites efficiently.

C2 wormhole systems have a special role in low-class wormhole space systems. They offer slightly more ISK than C1’s and can be soloed by low skillpoint battlecruiser pilots. Their special property is that they come with two statics. These statics provide guaranteed access to K-space and W-space.

C3 systems are excellent for beginner wormhole corporations. They come with a K-space statics of any kind, allowing you to pick your environment. C3’s also offer good ISK for their difficulty, a battlecruiser gang with local rep or a little tech haldol overdose 1 logi support will burn through the sites.

Prior to the hyperion expansion, C4 systems were not very loved. C4 combat sites provide a little more ISK than C3 haldol overdose but require quite a bit more effort. C4s, like c5s and c6s, don’t have statics to K-space. However, unlike any other class, they never have any incoming wormholes from K-space either. This means at least a two-jump chain to reach K-space. It is worth noting however, that C4 residents like the space they live in mainly haldol overdose because c4s are lower maintenance both on the capital and haldol overdose active player front. C4s also grant access to frequent pvp.

Since the hyperion expansion in 2014, all C4 systems have two static wormholes. Each wormhole leads to another system in W-space. The wormholes are always different types (so you can’t have a C4 system with two C3 statics, for example). The possible combinations of statics is not yet well researched, but initial findings seem to indicate that most combinations can haldol overdose be found (with the possible exception of C1/C6 and C2/C6 pairs).

Certain W-space systems have effects that change the nature of your haldol overdose ship’s statistics and/or modules. These phenomena only affect capsuleer ships, so sleepers or structures won’t be affected. The only in-game ways of telling what type of system you’re in are the visual markers on the horizon or haldol overdose checking your fitting window for statistics changes, such as armor HP in a wolf-rayet. Generally players use third-party websites to check systems for effects.

Pulsar systems are very powerful when utilized correctly. They provide bonuses to shield amount and capacitor recharge time, effectively doubling both stats’ effectiveness in c6s. Armor ships will suffer a resistance debuff, and should be used carefully or not at all. NOSes and neuts are also strengthened to help counter capital haldol overdose ship’s massive tanks in these W-space systems.

If you love speed, you’ll love black hole systems. The velocity bonus here allows the possibility of reaching amazing haldol overdose speeds, though increased inertia and a stasis web penalty will make haldol overdose it hard to stop! Missile and targeting bonuses make kiting missile platforms paramount in haldol overdose these now potentially habitable systems.

Cataclysmic variable systems basically increase the logistics capabilities of your haldol overdose fleet. Self-repping won’t be as viable, which might be a problem for sieging dreadnoughts. These systems also have a bonus to capacitor amount and haldol overdose a lesser debuff to capacitor recharge, overall giving you more stability. The capacitor transfer penalty discourages spider-tanking, especially in carriers.

Red giants are very specialized. They’re not sought after, not because they’re bad but because they don’t have much to offer. The bonus to smartbomb range and damage can be useful, especially when camping holes. The overheating bonus will allow your overheated modules to be haldol overdose even more effective, but they will burn out quicker. Also, the bomb damage bonus provides more potential for stealth bomber haldol overdose effectiveness – though do note, the bombs don’t have extra HP.

Wolf rayets are partially opposite to pulsars. The obvious differences are the bonus to armor HP and haldol overdose the reduction to shield resists. There is also a bonus to signature radius which further haldol overdose enforces the armor doctrine fleets. The small gun damage bonus opens interesting possibilities for gangs haldol overdose consisting of smaller sized ships. C1-C6 wolf rayets are not to be confused with small haldol overdose ship shattered wormholes, also known as c13s, which have even an stronger bonus than those effects in haldol overdose regular class wormholes.

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