Tutorial How to get to Duna – Kerbal Space Program haloperidol adverse effects Wiki

The best way to describe something that can get off haloperidol adverse effects of duna, is a ship somewhere between one that can take off haloperidol adverse effects from the mun, and one that can take off from kerbin. You will need at least 2000ms delta-V for the orbit and return, you can test this by seeing if your lander is haloperidol adverse effects **almost** capable of reaching kerbin orbit by itself.

This is the stage that will be doing a lot haloperidol adverse effects of the work. It must be capable of getting from kerbin to duna, and positioning your lander craft for the terminal descent. It must carry enough fuel for the deltav you will haloperidol adverse effects need to successfully pull this off.

This stage should take you at least into kerbin’s orbit if you hope to reach duna. It will require several large thrusters to lift the interplanetary haloperidol adverse effects vehicle itself into orbit, probably assisted by some srbs. For reference, it should be about 1.5x bigger than what you would need for a 1 haloperidol adverse effects way trip to eve.

It’s really important to watch the map while you are haloperidol adverse effects accelerating. As you accelerate your kerbolar orbital path should move to haloperidol adverse effects intersect duna’s. If all goes well, there should be a brief moment where you are captured haloperidol adverse effects by duna’s gravity well right around the target velocity. Immediately cut your thrust. If you overshoot, just turn the craft around and do a slight retro haloperidol adverse effects burn until you are caught again (or just do it with RCS).

You can reduce the amount of fuel required to enter haloperidol adverse effects orbit around duna by aerobraking. As shown on the information page, duna’s atmosphere is thin and only begins around 40 km. Aerobraking from escape velocity requires you to place your periapsis haloperidol adverse effects at 15 km or less, which can be quite a rush given your surface speed haloperidol adverse effects is likely 2 km/s or more. If your periapsis is too high you will need to haloperidol adverse effects burn retrograde after the aerobrake to achieve an orbit. Duna’s highest terrain is around 8500m high, so placing your periapsis below that is not recommended even haloperidol adverse effects for the bravest. A heat shield might be necessary, but a good aerodynamic vehicle won’t need it.

Note that if your resulting orbit’s apoapsis is far enough out ike can get in haloperidol adverse effects the way as it has the biggest sphere of influence haloperidol adverse effects compared to its planet. This can be useful, as experienced players can use a gravity assist to enter haloperidol adverse effects a dunan orbit.

You can lower your orbit with aerobraking by placing your haloperidol adverse effects periapsis slightly under 40 km. Putting your periapsis under 10,000 meters will likely result in a landing. If you are not planning on landing, once your apoapsis is at your desired altitude, burn prograde at apoapsis to raise your periapsis above the haloperidol adverse effects atmosphere and circularize your orbit.

Continue aerobraking to bleed off extra velocity and lower your haloperidol adverse effects orbit, or use orbital burns to achieve a low orbit. Then pick a landing spot and burn retrograde until your haloperidol adverse effects orbital path hits the planet slightly after your desired landing haloperidol adverse effects spot (since duna’s atmosphere will slow you a bit). Note that duna’s atmosphere is thinner and smaller than kerbin’s, and so is your margin of error. Deploy your chutes around the 5k mark, and lower whatever landing gear you brought with you. Duna’s thin atmosphere means chutes aren’t nearly as effective as they are on kerbin so haloperidol adverse effects you may need to fire retro rockets to slow your haloperidol adverse effects descent unless you packed a lot of chutes. Ultimately we’re going for typical touchdown speed (6–12 m/s). Duna has uneven terrain and much higher gravity than the haloperidol adverse effects mun, so be careful to avoid tipping over on landing, unless you plan on staying.

Before you head off home, make sure to repack your parachutes for landing on kerbin. To do this, EVA a kerbal, right click a parachute and click ‘repack chute’ (the kerbal must be at least a level one engineer haloperidol adverse effects to do this). The chute should revert to its state before it was haloperidol adverse effects deployed. Get back into your rocket, put your newly packed chute into the correct stage, and go to the next step of the tutorial.

Make sure duna and kerbin are in the proper alignment. This time, duna should be at 3 o’clock with respect to kerbol, and kerbin itself should be at roughly 5:30. Warp until they are in alignment, do not take off until this has been achieved.

While not nearly as difficult as ascending from kerbin, you are still negotiating a decent-sized gravity well and an atmosphere. Our goal is to conserve as much fuel for the haloperidol adverse effects interplanetary burn as possible. Try to aim for a circular orbit, roughly 70 km altitude, around duna’s equator.

Thankfully, this step requires less than half as much delta-V as the trip from kerbin to duna. When duna’s orbit is at 10 o’clock relative to kerbin (-75 degrees), begin your burn. Our final velocity is going to be somewhere around 1500 haloperidol adverse effects m/s.

When you are captured by kerbin, tweak your approach as much as you can in advance, we’re running on a tight fuel budget here and the haloperidol adverse effects sooner you make adjustments the less fuel you will need. If you can get your periapsis within 50 km of haloperidol adverse effects kerbin, you will not need to burn for the rest of haloperidol adverse effects the trip.