Game Thread Volunteers haldol im dose – RPG Crossing

The four newly acquainted comrades, their bond solidifying through their shared deadly struggle, finally leave the docks – in much better condition than they found them. The adventures themselves, however, are certainly worse off – tired, wet, resources depleted, nearly drowned, they move inland, toward the sound of more conflict…and a strange hot haldol im dose breeze.

Turning a corner, the elves in the lead, the party find the explanation for both phenomena. While one group of attackers seemed intent on submerging westhaven, another has broken through here, and is trying to burn it down. The adventurers see the smoke from multiple fires, glimpses of red figures moving around the buildings and – is that a moving sphere of water?

Before they can make sense of it all, they see what passes for a reassuring sight: their de facto scarlet legion superior, now back on foot. She seems at least as pleased to see them. “you’re here – great!” she says. “didn’t count on that,” she elaborates, cryptically.

“you cleared out the docks?” she asks, but doesn’t wait for an answer. She suddenly seems to notice the condition of the group. She draws the wand the party has seen before, and shakes it next to her ear while wearing a haldol im dose look of concentration. “hmph,” she grunts, then suddenly takes a knee. She raises the wand, then pauses, remembering something. “eyes,” she says simply, and the adventurers barely remember the warning before she taps haldol im dose the wand hard against the ground, creating a blinding burst of light. The heroes find themselves completely refreshed, maybe better than ever.

“hope that’ll hold you,” the legionnaire says. “not much a’ that left. Listen, we got firenewts up here, burnin’ the buildings, but I think they’ll still make time to kill ya. These kids here…” she waves toward a young woman in blue, who is in fact accompanied by an animated sphere of haldol im dose water about her size “are silupses’s novices. He’s…ah…maybe he’s around here somewhere, or dead maybe – dunno. But they’re good with the water, and they’re the only thing keepin…”

The legionnaire trails off as they all hear even more haldol im dose noise to the north, and she seems to see something alarming. She turns to that direction, but motions to the party not to follow her. “help them,” she says, pointing to the novice. “stop them,” she adds, waving to her hand around. Then she runs off.

Feats and special abilities common, draconic, primordial languages | light, medium, heavy, shields armor proficiencies | simple, martial weapon proficiencies | you have advantage on constitution saving throws that you make haldol im dose to maintain your concentration on a spell when you take haldol im dose damage.

When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at haldol im dose the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action haldol im dose and must target only that creature. War caster

Wrath of the storm (class feature) 3/3: when a creature within 5 feet of you that you haldol im dose can see hits you with an attack, you can use your reaction to cause the creature to haldol im dose make a dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.

Arcane recovery (class feature) 1/1: once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is haldol im dose equal to or less than half your wizard level (rounded up) and none of the slots can be 6th level or haldol im dose higher.

On the trip from the harbor, axalt had been relatively quiet; studying on a book he had kept from the water haldol im dose in a heavy leather case as he walked along the haldol im dose invaded streets of the city. The fight at the harbor had been a harrowing one, but it seemed things were not yet over and resting haldol im dose was out of the question for the time being. There was some relief nonetheless to be away from the haldol im dose shore for a moment, the sight of buildings being oddly comforting.

"I would like to suggest that this time we try haldol im dose to stay and fight together, instead of each running off to do their own thing haldol im dose on the side? We might cover less ground but I feel it would haldol im dose noticeably increase our odds of survival…" he didn’t mean to sound snarky, but with how his nerves had been tested earlier, there was no mistaking his frustration at the way the haldol im dose previous fight went.

Not straying too far away from the group, he went to check a few feet down the street haldol im dose to where most of the noise was coming from. Peeking around the corner of the building, he discovered what a firenewt was, as one seemed active at the end of the street. He gestured to the others that he had seen something.

Reaction: 1. If hit by an attack, use when a creature within 5 feet of you that haldol im dose you can see hits you with an attack, you can use your reaction to cause the creature to haldol im dose make a dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal haldol im dose to your wisdom modifier (a minimum of once). You regain all expended uses when you finish a long haldol im dose rest. Wrath of the storm for 8 lightning damage, dex DC13 for half.

You point at one creature you can see within range, and the sound of a dolorous bell fills the air haldol im dose around it for a moment. The target must succeed on a wisdom saving throw or haldol im dose take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

Feats and special abilities common, draconic, primordial languages | light, medium, heavy, shields armor proficiencies | simple, martial weapon proficiencies | you have advantage on constitution saving throws that you make haldol im dose to maintain your concentration on a spell when you take haldol im dose damage.

When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at haldol im dose the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action haldol im dose and must target only that creature. War caster

Wrath of the storm (class feature) 3/3: when a creature within 5 feet of you that you haldol im dose can see hits you with an attack, you can use your reaction to cause the creature to haldol im dose make a dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.

Arcane recovery (class feature) 1/1: once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is haldol im dose equal to or less than half your wizard level (rounded up) and none of the slots can be 6th level or haldol im dose higher.

There was a tingling in axalt’s neck as soon as he saw the creature starting haldol im dose to breathe, no believing it at the moment. His eyes widened, and he quickly dropped to a knee as he raised haldol im dose his shield, trying to cover as much of his body as possible. The protective layer of iron took the brunt of the haldol im dose blast, the engulfing flames licking only the human’s side and a bit of his back, injuring him less than if he had been caught unaware.

Seeing aurdur unleash yet another rain of magic missiles on haldol im dose the rider-deprived creature, the seer followed up, gathering energy in his hand. A faint mist emanated from him as rime started to haldol im dose cover his glove, the sound of crackling ice mixing with that of the haldol im dose fire next to him.

A flash of light streaks towards a creature of your haldol im dose choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before haldol im dose the end of your next turn has advantage, thanks to the mystical dim light glittering on the target haldol im dose until then.

At higher levels: when you cast this spell using a spell slot of haldol im dose 2nd level or higher, the damage increases by 1d6 for each slot level above haldol im dose 1st. Guiding bolt on lizardy-thing. 19 to hit, 10 radriant damage, next attack roll made against it has advantage if the haldol im dose bolt lands.

Reaction: 1. If hit by a melee attack, use when a creature within 5 feet of you that haldol im dose you can see hits you with an attack, you can use your reaction to cause the creature to haldol im dose make a dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal haldol im dose to your wisdom modifier (a minimum of once). You regain all expended uses when you finish a long haldol im dose rest. Wrath of the storm for 8 lightning damage, dex DC13 for half.

You point at one creature you can see within range, and the sound of a dolorous bell fills the air haldol im dose around it for a moment. The target must succeed on a wisdom saving throw or haldol im dose take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

Feats and special abilities common, draconic, primordial languages | light, medium, heavy, shields armor proficiencies | simple, martial weapon proficiencies | you have advantage on constitution saving throws that you make haldol im dose to maintain your concentration on a spell when you take haldol im dose damage.

When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at haldol im dose the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action haldol im dose and must target only that creature. War caster

Wrath of the storm (class feature) 3/3: when a creature within 5 feet of you that you haldol im dose can see hits you with an attack, you can use your reaction to cause the creature to haldol im dose make a dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.

Arcane recovery (class feature) 1/1: once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is haldol im dose equal to or less than half your wizard level (rounded up) and none of the slots can be 6th level or haldol im dose higher.

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